And yes, I know, mages can't use guns.
- Added a schematic for a Goblin Welding Beam that can heal friendly mechanical units.
- Alarm-o-Bot functionality changed. Materials required reduced.
- Box of Bombs no longer requires an anvil.
- Doubled the duration on Nitro Boosts.
- Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
- Increased the passive bonus provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
- Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.
- The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
- Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
- Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
- Significantly reduced the cooldown on MOLL-E.
- Spynocular belt enchantment changed to a Brassbolt Rebreather, allowing engineers to breathe underwater.
- Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
- Reduced the materials to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
Users browsing this forum: Yahoo [Bot] and 1 guest