2.3.2 ALREADY

Post any questions you have about DLC

2.3.2 ALREADY

Postby Gombol » Wed Dec 05, 2007 2:29 am

http://www.wowwiki.com/Patch_2.3.2

the bastards didnt fix the bugged mobs IM ALWAYS BLOODY FINDING!
User avatar
Gombol
 
Posts: 973
Joined: Tue Jun 19, 2007 5:38 am

Postby Ballarus » Wed Dec 05, 2007 6:58 am

I'm looking forward to the Sanctified Judgements buff. The Crusader Strike change will be either a buff or a nerf, depending on gear. Pretty sure it will be a nerf for me.
Image
User avatar
Ballarus
 
Posts: 285
Joined: Wed Nov 01, 2006 6:26 am

Postby Gombol » Fri Dec 14, 2007 1:50 am

swear i posted this in the wow section...

anyway

General

* /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shut down during the test.
* Effects triggered from being critically hit: Many abilities and talents were changed in 2.3.0 to allow them to trigger from critical strikes that occurred while the player benefitting from them was sitting.
* Quest givers with blue question marks no longer show up on the minimap.
* NPC's whom you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
* The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
* A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
* You will now automatically stand up when attacked, even if the attack doesn’t land.
* Boat and zeppelin vendors and NPCs are are back on duty.
* Reduced network latency by disabling the Nagle algorithm.

PvP

* Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 20%. This is a stacking effect.

Druids

* Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.
* Ravage (All Ranks) - Damage changed from 350% to 385%

Hunters

* Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
* Aspect of the Viper - Mana regeneration changed from 50% of the total intellect to 55%.
* Freezing Trap is no longer limited to one target at a time.
* Pet leveling speed has been increased.

Mages

* Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
* Conjure Mana Gem mana restore variance substantially reduced, (Rank 5 - Emerald) now restores 2340 to 2460 mana and has three charges.
* Ice Block (Frost) is now available on the trainer to all mages at level 30.
* Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.

Paladins

* Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage and refreshes all Judgements on target.
* Righteous Fury: This spell will no longer cost twice the listed mana to cast.
* Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.

Rogues

* Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
* Cheat Death: When multiple attacks land simultaneously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
* Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
* Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
* Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
* Shadowstep now adds a 3 second, 70% movement speed increase.
* Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.
Shaman

* Lightning Shield mana cost reduced.
* Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.

Water Shield

New Version - The caster is surrounded by 3 globes of water, granting 50 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. Old Version - The caster is surrounded by 3 globes of water. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. When the spell expires, each remaining globe will activate and grant 200 mana to the caster. Lasts 1 min. Only one Elemental Shield can be active on the Shaman at any one time.

* Improved Water Shield - Now gives 2 Mana / 5 sec along with the 27 mana bonus each time it triggers.
* Lightning Shield (Rank 1) - Mana changed from 45 to 25
* Lightning Shield (Rank 2) - Mana changed from 80 to 60
* Lightning Shield (Rank 3) - Mana changed from 125 to 100
* Lightning Shield (Rank 4) - Mana changed from 180 to 150
* Lightning Shield (Rank 5) - Mana changed from 240 to 200
* Lightning Shield (Rank 6) - Mana changed from 305 to 250
* Lightning Shield (Rank 7) - Mana changed from 370 to 275
* Lightning Shield (Rank 8 ) - Mana changed from 430 to 325
* Lightning Shield (Rank 9) - Mana changed from 490 to 400
* Earth Shield (Rank 1) - Mana Changed from 600 to 300
* Earth Shield (Rank 2) - Mana Changed from 745 to 375
* Earth Shield (Rank 3) - Mana Changed from 900 to 450

Warlock

* The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.

Warrior

* Defiance: weapon expertise will now work in all stances.
* Warriors no longer lose rage when using a macro to enter a stance they’re already in.

Professions

Alchemy

* Transmute: Mithril to Truesilver cooldown has been lowered from 47 Hours to 23 Hours.

Cooking

* [Goldthorn Tea] was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Neutral Henry Stern in Razorfen Downs at no cost.

Enchanting

* Enchant Shield - Resilience now requires a [Runed Fel Iron Rod] instead of a [Runed Adamantite Rod].
Leatherworking

* Increased the range of leatherworking drums to 40 yards. [Drums of Panic] remains unchanged at 8 yards.

Items

* Amani Charm of the Witch Doctor: Tooltip typo corrected.
* [Hearthstone]: The cast time on this item is no longer affected by spell haste.
* [Hex Shrunken Head]: This item now has a 20 second shared cooldown with other similar trinkets.
* Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
* [Idol of the Unseen Moon]: This item now has a 30 second cooldown on being triggered.
* [Idol of Terror]: The triggered agility buff from this item no longer overwrites other agility buffs.
* The [Netherscale Ammo Pouch] is no longer a Unique item.
* The [Knothide Quiver] is no longer unique.

Dungeons and Raids

Heroic Coilfang Resevoir - Steamvaults

* Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.

Tempest Keep - The Eye

* The number of Blood Elves guarding Prince Kael'Thas' room has been reduced.

Zul’Aman

* The Amani'shi Warrior's Charge ability now has a minimum range.
* The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
* Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.

Quests

* Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateau will no longer cause other players in the region to stand up.

User Interface

* There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
* You can sell stacks by dropping them on the merchant window again.
* Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
* You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
* You can now shift click names while the petition window is open to paste them into the petition.
* Fixed various problems with /castsequence getting stuck.
* /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes

* Characters may now possess up to five Paper Flying Machines in a single stack.
* Fixed “Spell/Ability is not ready yetâ€Â
User avatar
Gombol
 
Posts: 973
Joined: Tue Jun 19, 2007 5:38 am

Postby Shadostriker » Mon Mar 24, 2008 1:32 pm

I find some bugged mobs too... but don't we all? It's worse when they can hit you and all you can do is drive yourself crazy with...

"EVADE-EVADE-EVADE-EVADE-EVADE-EVADE" :P

Or when they're hitting you...your pet is swinging at nothing and dealing damage...and you can't FIND where the "real" mob is.

Then you kill it and can't loot it because it tells you that you're too far away.

Makes me SO MAD! :evil:
User avatar
Shadostriker
 
Posts: 257
Joined: Sun Feb 03, 2008 5:36 am
Location: Can't do that while stunned!!

Postby Suztang » Mon Mar 24, 2008 1:36 pm

Shadostriker wrote:I find some bugged mobs too... but don't we all? It's worse when they can hit you and all you can do is drive yourself crazy with...

"EVADE-EVADE-EVADE-EVADE-EVADE-EVADE" :P

Or when they're hitting you...your pet is swinging at nothing and dealing damage...and you can't FIND where the "real" mob is.

Then you kill it and can't loot it because it tells you that you're too far away.

Makes me SO MAD! :evil:


i like it when im standing next to a mob swinging at it and it keeps saying....

*that target is too far away*
*that target is too far away*
*that target is too far away*
*that target is too far away*
3 beers im ready to tank, 6 beers im ready to raid.....8 beers, 2 shots, and a pack of cigs....im rdy to do WSG!
Image
User avatar
Suztang
 
Posts: 319
Joined: Thu Feb 28, 2008 8:52 am
Location: stuck in virginia.....

Postby Bright_eyes » Fri Jun 27, 2008 9:09 pm

Pfft, were is all the awesome druid stuff?
User avatar
Bright_eyes
 
Posts: 346
Joined: Fri May 09, 2008 7:14 pm
Location: Were ever I wanna be

Postby none140 » Tue Sep 09, 2008 5:58 pm

Bright_eyes wrote:Pfft, were is all the awesome druid stuff?



lol?

resto droods are already op enough
Image
Image
User avatar
none140
Banned
 
Posts: 393
Joined: Fri Jun 20, 2008 10:32 am
Location: most likely in front of my computer screen

Postby Lihonessa » Tue Sep 09, 2008 11:21 pm

And we're becoming even more overpowered in the expansion. :wink:

Hurray for me being witty enough to make one! :D
Image


 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
User avatar
Lihonessa
 
Posts: 1469
Joined: Sun Jul 27, 2008 7:47 am
Location: Shattrath City

Postby à» Fri Jan 30, 2009 12:58 pm

To point out somkething, this has been fixed. You guys really have no reason not to lock this or something =P
User avatar
ÃÂ
 
Posts: 516
Joined: Wed Jan 28, 2009 2:34 pm
Location: Stuck inside an invisible box. DAMN MIMES!

Postby Krom » Fri Jan 30, 2009 2:20 pm

[quote="ÃÂ
User avatar
Krom
Moderator
 
Posts: 1201
Joined: Sat Oct 28, 2006 5:53 pm

Postby Lihonessa » Sat Jan 31, 2009 12:35 am

Lock Thread.
Ban Newbie.
Problem Solved.
Image


 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
User avatar
Lihonessa
 
Posts: 1469
Joined: Sun Jul 27, 2008 7:47 am
Location: Shattrath City

Postby cookiemanyay » Sat Jan 31, 2009 9:14 pm

Don't ban the newbies train them I'll start
"rolls up newspaper"
Bad Death defying no rezzing old thread!
"smack"
Also don't use fancy letters in your name
"smack"
Image
Image
An Hero
User avatar
cookiemanyay
 
Posts: 1203
Joined: Sun Aug 31, 2008 6:54 pm
Location: Las Vegas

Postby Bright_eyes » Sun Feb 01, 2009 1:18 pm

cookiemanyay wrote:Don't ban the newbies train them I'll start
"rolls up newspaper"
Bad Death defying no rezzing old thread!
"smack"
Also don't use fancy letters in your name
"smack"


Thats ether horrible or funny as hell....
User avatar
Bright_eyes
 
Posts: 346
Joined: Fri May 09, 2008 7:14 pm
Location: Were ever I wanna be

Postby à» Mon Feb 02, 2009 5:15 pm

/whimper
User avatar
ÃÂ
 
Posts: 516
Joined: Wed Jan 28, 2009 2:34 pm
Location: Stuck inside an invisible box. DAMN MIMES!


Return to Q&A

Who is online

Users browsing this forum: No registered users and 1 guest